Everyone, We would like to share some information regarding the ongoing discussions about ping, character movement, and the overall gameplay experience on Bravora.
Exordion is approaching its fourth year of existence. Throughout this time, we have been a project hosted exclusively in Brazil and have grown significantly that way. However, as the community expanded, so did the requests for us to take the project international.
We received constant feedback from Brazilian players who wanted new challenges, new teams to compete against, a larger market, and a broader reach for Exordion. At the same time, many foreign players were interested in the server but faced an almost impossible barrier: playing with 200~250ms ping or more.
It was within this context that Bravora was born.
Even knowing that our community would remain predominantly Brazilian, we decided to embrace this challenge and open Exordion to a wider audience. The results were positive: the participation of foreign players increased several times compared to what we had before, growing from approximately 2% to around 10% of the community. It is worth noting that we are referring mainly to European players.
Exordion is an extremely dynamic server. Characters reach high levels and achieve movement speeds far above the average of similar games. At lower levels, the difference between playing with 30ms and 100ms was not very noticeable. However, as characters progressed and the pace of the game increased, that difference began to directly impact movement, combat, and overall gameplay fluidity.
Additionally, recent changes related to bug map mechanics have made this perception even more noticeable.
We want to make it clear that we are not ignoring this issue. Quite the opposite.
Over the past few weeks, we have analyzed infrastructure, hardware, host location, client optimizations, and several other technical factors. At this time, we have not identified any significant hardware or infrastructure bottlenecks. The server is operating as expected.
We are also hosted in Miami, one of the best possible locations to balance the experience for both Brazilian and foreign players within the concept of a North American server. Unfortunately, this means there is currently no simple or immediate solution capable of completely eliminating this issue.
Moving the host back to Brazil would reduce latency for most Brazilian players, but it would force foreign players to face the exact same challenge that led to the creation of Bravora in the first place. This is a complex decision that must be handled responsibly.
What are we doing?
As a first step, we are already working on a revision of the character speed formula. This change is necessary regardless of the hosting situation. Currently, speed progression becomes too aggressive at higher levels, which amplifies the perception of latency and reduces room for future character progression.
Our goal is to make speed progression healthier and more sustainable in the long term. We believe this adjustment will significantly improve the feeling of movement fluidity while also providing important benefits for the overall balance of the server.
At the same time, we will continue evaluating alternatives related to infrastructure and hosting before making any impactful decisions. After this update, if necessary, more significant changes may be considered.
We understand that the community's concerns are legitimate, and we want everyone to know that we are closely monitoring this situation.
As we have done throughout these nearly four years, we will continue listening to our players, analyzing the results, and making decisions based on what is best for both the project and the community as a whole.
Thank you for your trust and continued support.
Exordion Team 
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