🔸 Rookgaard
New Hunts & Expansions
- Cyclops — A new island has been added west of Rookgaard, accessible through the traditional Cyclops cave.
- Orcs — The old Orc Fortress has been completely redesigned, giving way to a brand-new hunting area.
- Wyverns — Respawn expanded.
- Dwarven Mines — New Dwarven area added west of the Iron Camp (Amazons).
- Dark Cathedral — New hunting area featuring several types of monsters, located west of the Iron Camp.
- Sandshins — Respawn slightly expanded in the underground area.
New Quests
- Two new quests have been added.
New Dungeon
- New Dungeon for Level 65 players, featuring Monks, Samsarins, Khamsinians, Heroes, and Black Knights.
New Raids
- Added 10 new raids: Spiders, Snakes, Larvas, Chakoyas, Cathedral Bandits, Dwarves, Cyclops, Cathedral Undeads, Orc Land, and Wyverns.
- New Boss Raids: Young Yeti and The Broodmother.
New Items
- Brood Venom.
- Queen's Sceptre.
🔸 Adjustments
- Frozemoth — A dedicated access path has been created, making it no longer possible to move up and down through the pit.
- Bone Demon — Slightly stronger (+10%) and with a significantly increased chance of obtaining the three Sacred Chest weapons.
🔸 Website
- New Edit Character page, bringing all character-related actions together in a single panel:
- Edit public information.
- Change name.
- Change sex.
- Change visibility.
- Delete character.
- Actions that consume points (Change Name and Change Sex) are now displayed in the Shop History.
🔸 Bazaar
- Added character name filter.
- Improved the vocation filter, now allowing multiple vocations to be selected.
🔸 Announcements
- We are also continuously reviewing our protection system against disconnections. Some adjustments have already been implemented to mitigate certain situations and reduce the occurrence of deaths, and we continue working on further improvements to make the system even more effective. We will share more news about this in the near future.
- We will soon be launching a new weekly series on our Discord called Dev Log. In it, we will share, in a simple and objective way, what the team is currently developing, which improvements are in progress, what our current focus is, and occasionally some spoilers of what's coming next. Our goal is to keep the community closer to Exordion's development and provide greater visibility into the work happening behind the scenes.
We thank everyone who continues to actively contribute to Exordion's development through suggestions, criticism, and feedback.
Sincerely, Exordion Team 
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